"More and more women can be found in high profile and strong roles within the industry," she said. "Yet, just recently, the comment was made to me, 'You're just a host, right? You don't really play games.' "
Hannon, of Gamers With Jobs, said she thinks the way games are marketed plays a role.
"There are more women over 18 playing games now than boys under 17," she said. "But you wouldn't be able to tell by the contents and comment sections of most game publications, the language/behavior of their fellow players online, or the game design, marketing materials and tactics of most game publishers and developers."
Gagnon said trolls will be trolls, especially during competitive, multi-player games. However, she does think game companies could do more to crack down on the abuse.
"I realize these trolls set out to mock any and all gamers and it's not solely focused on female gamers," she said. "But it certainly feels as if I am being singled out."
There's no reason to think the gaming industry won't have more and more of those female gamers to think about in the years to come.
The ESA shows that 35% of parents are playing computer and video games with their children every week and 58% are playing with them at least once a month.
The computer and video game industry as a whole had $14.8 billion in sales in 2012, according to the ESA report. Given that women are 46% of that purchasing audience, there is a great incentive for game developers to keep women in mind.
They say they aren't looking for special treatment, aren't asking for female-only games and, in many cases, don't even like to be differentiated as "girl gamers." Instead, they say, they want to be entertained, to be challenged, to have fun -- just like the guys.
"More women are getting involved, both behind the scenes and as educated consumers," Chobot said. "The boys' club attitude in gaming needed to stop yesterday."